Friday, March 27, 2009
Ainul Character
I got started with the modelling of Ainul's character. Reusing Nadia's character and tweaking them a little for the body and limbs. The face still needs a lot of tweaking.
On Nadia's character, I've moved on to refine the lips. The mouth is bigger than originally designed but I'll try to work out on a good compromise.
Friday, March 20, 2009
Nadia Character
This is what I have so far for the modelling of Nadia character. One thing I've learnt from my school's studio project is that the imported image planes are there for a reason. The need to flow from pre-production to actual execution is very important.
Every aspect of the production is important to pull off a good result. I will post some of my pre-production sketches soon. I took the designing of the Nadia character longer than Ainul character.
It's awesome that I finally feel that the drawing lessons I took in school is actually producing results. It lets me push my designs. I took time to exaggerate my characters and from the lot, I picked the ones that fit into my story.
My slight concern for this model is whether the head is a tad to big to animate. The hands will not be able to touch the top of the head.
Every aspect of the production is important to pull off a good result. I will post some of my pre-production sketches soon. I took the designing of the Nadia character longer than Ainul character.
It's awesome that I finally feel that the drawing lessons I took in school is actually producing results. It lets me push my designs. I took time to exaggerate my characters and from the lot, I picked the ones that fit into my story.
My slight concern for this model is whether the head is a tad to big to animate. The hands will not be able to touch the top of the head.
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