Wednesday, August 12, 2009
Nadia Rig
The rigging set up for Nadia that I have for now. Will need to work on the arms and facial rigging. Currently working on the right side of the body. Even though the model can still use some tuning up, I suppose a complete rigged up version would be simply awesome. I can tweak in details for the model later on.
Saturday, August 8, 2009
Nadia and Ainul
Nadia Character
Tuesday, April 7, 2009
Ainul Character
Wednesday, April 1, 2009
Nadia Character : Hands and Feet
Friday, March 27, 2009
Ainul Character
I got started with the modelling of Ainul's character. Reusing Nadia's character and tweaking them a little for the body and limbs. The face still needs a lot of tweaking.
On Nadia's character, I've moved on to refine the lips. The mouth is bigger than originally designed but I'll try to work out on a good compromise.
Friday, March 20, 2009
Nadia Character
This is what I have so far for the modelling of Nadia character. One thing I've learnt from my school's studio project is that the imported image planes are there for a reason. The need to flow from pre-production to actual execution is very important.
Every aspect of the production is important to pull off a good result. I will post some of my pre-production sketches soon. I took the designing of the Nadia character longer than Ainul character.
It's awesome that I finally feel that the drawing lessons I took in school is actually producing results. It lets me push my designs. I took time to exaggerate my characters and from the lot, I picked the ones that fit into my story.
My slight concern for this model is whether the head is a tad to big to animate. The hands will not be able to touch the top of the head.
Every aspect of the production is important to pull off a good result. I will post some of my pre-production sketches soon. I took the designing of the Nadia character longer than Ainul character.
It's awesome that I finally feel that the drawing lessons I took in school is actually producing results. It lets me push my designs. I took time to exaggerate my characters and from the lot, I picked the ones that fit into my story.
My slight concern for this model is whether the head is a tad to big to animate. The hands will not be able to touch the top of the head.
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